Spatial Games Based on Pursuing the Highest Average Payoff
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Abstract
We propose a strategy updating mechanism based on pursuing the highest average payoff to investigate the prisoner's dilemma game and the snowdrift game. We apply the new rule to investigate cooperative behaviours on regular, small-world, scale-free networks, and find spatial structure can maintain cooperation for the prisoner's dilemma game. In the snowdrift game, spatial structure can inhibit or promote cooperative behaviour which depends on payoff parameter. We further study cooperative behaviour on scale-free network in detail. Interestingly, non-monotonous behaviours observed on scale-free network with middle-degree individuals have the lowest cooperation level. We also find that large-degree individuals change their strategies more frequently for both games..
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YANG Han-Xin, WANG Bing-Hong, WANG Wen-Xu, RONG Zhi-Hai. Spatial Games Based on Pursuing the Highest Average Payoff[J]. Chin. Phys. Lett., 2008, 25(9): 3504-3506.
YANG Han-Xin, WANG Bing-Hong, WANG Wen-Xu, RONG Zhi-Hai. Spatial Games Based on Pursuing the Highest Average Payoff[J]. Chin. Phys. Lett., 2008, 25(9): 3504-3506.
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YANG Han-Xin, WANG Bing-Hong, WANG Wen-Xu, RONG Zhi-Hai. Spatial Games Based on Pursuing the Highest Average Payoff[J]. Chin. Phys. Lett., 2008, 25(9): 3504-3506.
YANG Han-Xin, WANG Bing-Hong, WANG Wen-Xu, RONG Zhi-Hai. Spatial Games Based on Pursuing the Highest Average Payoff[J]. Chin. Phys. Lett., 2008, 25(9): 3504-3506.
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